Connecting mobile devices to the Internet is more than getting stock quotes on your phone. The practice of sending short instant text messages triggered youth revolutions in
Chapter Two:
Mobile and pervasive technologies of cooperation make new kinds of collective action possible. Topics included The Alchemy of Coopetition, Mutual Aid, The Prisoner's Dilemma, And Other Games People Play, Inventing the Innovation Commons, Who Knows Who Knows Who and Social Networks As Driving Forces.
Chapter Three:
As the computing power in desktop machines has multiplied, and the Internet has connected hundreds of millions of machines at increasingly higher speeds, people have started linking their computers into collective enterprises. Interesting items that were covered included ETs,
Chapter Four:
Radio-equipped microchips permeating the environment, computers built into clothing, information beacons embedded in cities, are erasing the barrier between bits and atoms. Information is becoming embedded in things, and associated with places -- presenting grave dangers and unprecedented opportunity. This chapter covered Cooltown, HotTown, and Other Informated Places, Location, Location, Location: Infomediaries and
Chapter Five:
Reputation marks the spot where technology and cooperation converge. Topics discussed; Cooperation Catalysts, Ego Strokes, Opinion Markets, and Bozofilters, Restoring The Shadow of the Future,
Chapter Six:
Ad hoc, self-organized networks of grassroots users of inexpensive, high speed, wireless Internet communications, now challenge existing technologies, regulatory regimes, and industries. Chapter six covered Unwiring The World, One Neighborhood At A Time,